2012
24.01

In a recent chat with Australia’s PC & Tech Authority, Andy McNab talked about tech in the S.A.S., Battlefield 3, and his own collection of cool toys.

PCA: There’s a lot of tech in the SAS regiment

AM: Everyone’s got a laptop and a smartphone. They all want Powermonkeys because their batteries keep dying. You can easily rig an iPhone up to the internal communications system of a Warrior tank.

PCA: But you can never completely rely on tech

AM: In the military, you have to know what to do when your kit goes down. The Special Forces are often beyond the FEBA (Forward Edge of the Battle Area), so there’s nobody to help if your sat-nav stops working. You need to be able to read a map or use astronavigation.

PCA: Modern military tech is astonishing

AM: An unmanned aerial vehicle can show you what’s on the ground in a 10-metre square. It might take off in Afghanistan and then get handed over to the control centre in Nevada. Those guys will then fly the mission before handing it back to the team on the ground.

PCA: The sound in Battlefield 3 is incredible

AM: The guys at DICE had a huge catalogue of gunshots that they’d recorded. I’d listen to them and combine different bits to make sure it sounded right for the in-game environment. I also had to ensure the dialogue was accurate, the environments were correct and the characters handled their weapons properly.

PCA: He’s also into surfing, boarding and biking

AM: I’m starting to sound like a cliché now, aren’t I? I’ve got a six-foot, three-fin surfboard, a Burton snowboard and a BMW GS1200 bike. I’ve even got a Bluetooth helmet for phone calls on a ride.

McNab may be getting a little more grey, but he’s definitely staying up-to-date! Check out more great articles at pcauthority.com.au.

2011
16.12

Christmas is almost here — have you gotten that special commando in your life something special? Here’s our suggestions for gifts that will make any Andy McNab fan merry!


2011
29.11

Moscow, 2014

Dima opened his eyes, a second of blankness before he remembered where he was and why. The call could come at any time, they’d said. It was just after three. Bulganov’s voice was thick with fatigue. He told him when and where. He started to give directions, but Dima shut him up.

‘I know where it is.’

‘Just don’t fuck up, okay?’

‘I don’t fuck up. That’s why you hired me.’

You can read the first few chapters of Andy McNab’s novel ‘Battlefield 3 – The Russian’ online:

Go here to read Chapter 1 and 2

and for Chapter 3 Go Here

And here you’ll find a Q & A with Andy McNab by GameSpot

 

2011
05.11

The full story of The Gadget Show’s FPS gaming simulator build premiered on Channel 5 in the UK at 8pm on Monday 24th October 2011. This video contains the highlights.
Andy testing the simulator starts at 13.50min

2011
31.10

Battlefield 3 Andy McNabIn an interview with The Guardian, Andy McNab talks about advising EA on how to make Battlefield 3 the most realistic shooter on the market today:

You haven’t been heavily involved with a video game before. What drew you to Battlefield 3?

Andy McNab: The story. It’s as simple as that. Normally, when you’re approached by a games company, they just want you to jump on at the end as a marketing tool, or do a bit of motion capture. But when the call came from EA Dice, I went out to Stockholm and the guys there just seemed to get it – they wanted to progress the story-side. You’ve got to have a lot more than just shooting in games now, you’ve got to have that sense of engagement.

The first things EA Dice showed me were the scripts – and they had a sense of character, of emotion, of connection. That was what did it for me. And my first job was helping with the writing, coming up with plausible bridges between missions, doing some of the dialogue. Military speak is very progressive and positive. No one says, “Well, we’ll try to get to X by 9am”, it’s all about you will do this, I will do that, this will happen. The point of that is, if you start with a moment of doubt, when things get worse, doubt becomes failure. It’s got to be positive from the start. And it’s all about brevity – military language is not as formal as we think it is.

And I spent time with the designers and artists, looking at the aesthetics – the right use of weapons, different ranges of fire, operations in urban and desert environments. I worked with the stuntmen and actors in the motion capture studios, showing them how to hold their guns. The team just wanted everything to look right.

Read the full interview here.

2011
18.10

EA
Posted by David McDonagh ON 10/17/2011

Andy McNab and Peter Grimsdale’s Battlefield 3: The Russian is the most ambitious and substantial thriller ever to be published alongside a game. It is the best in its class.

Never before has there been such close, two-way collaboration between an author and the creators of thegame itself. Nor has the resulting book been written by a thriller writer with such a strong track record of bestsellers behind him. SAS hero, McNab has used Battlefield 3 as his starting point to write a story that breaks new ground and can’t be found within the game. Displaying all of his trademark grit,authenticity and insight, Battlefield 3: The Russian is a scorching top-of-the-line military and a heart-stopping race against time…

Source: EA Website